
Stage 1 Complete — 7 modules, 202 tests
Seamless tile-based maps for virtual tabletops
TileForge generates large-scale battle maps tile-by-tile with edge continuity, structural constraints, and style locking. Every tile sees its neighbors.
7
Python modules
3
Generation strategies
3
Validation tiers
4
Blending methods
The Seam Problem
AI generates beautiful individual tiles, but has no concept of neighbors. TileForge solves this with edge-aware generation, graduated validation, and overlap blending.


↔
Without blending — visible seam
With Laplacian blending — seamless
How It Works
Four stages from seed tile to seamless map.

Seed
Set the style
→

Expand
Edge-aware growth
→

Validate
Quality gate
→

Blend
Seamless output
Choose Your Path
Three ways to explore TileForge, based on what you care about.
Explore the Documentation
Start Here
New to TileForge? Start here.
4 pages
Overview
System architecture, 10-stage pipeline, and UI workflow.
2 pages
Theory
Mathematical foundations behind tile generation.
6 pages
Concepts
Core concepts explained with interactive visualizations.
5 pages
Explore
Hands-on algorithm explorers ported from Python.
14 pages
Playground
Interactive tools for experimentation.
4 pages